20-Sep-2016    A known issue regarding POKEs for multilevel games, or those loaded via the EAR cable, or in case of code being relocated before the game starts, has been addressed. For all tape (.TAP and .TZX) files, POKEs are not applied automatically, like for (.Z80) snapshots, but only when a NMI is triggered, by pressing the button for 0.5 seconds, while holding the 'SYMBOL SHIFT' key, an action best performed at the game's introductory / control select menu.    This provides a complete solution for multilevel games loaded from the SD card. They can be interrupted, after saving their state, including POKEs, as a snapshot, following which the ZX Spectrum can be even powered down. When resuming at a later stage, using the 'Load Snapshot' ( J ) GBL function, the initial tape file will be still open at the correct position, ready for loading the next level, as long as no other tape file has been launched in the mean time.  It is necessary though to trigger again a NMI while holding 'SYMBOL SHIFT', in order to bring the 'Interface 1bis' in 'Active' mode ('B' LED on), as it was automatically deactivated after loading the snapshot. 13-Sep-2016     Support for long file names was extended to block devices, within the GBL game browser. Functions 'Name Left' (9) and 'Name right' (0) retrieve automatically the long name of a file copied from the current directory of a connected server, if available, or else the name can be entered manually.    The 'Prepare New Card' function was added to the LDC32 'Logical disk copier', so that this operation can be performed also on a PC. |
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